and Rivals.

and Rivals.

Earlier on this year, we introduced some plans for our 2025 circuit, but since then, we have made some tweaks to get them absolutely perfect, and we thought wed share the whole hog with you now.

Instead of the format youve become accustomed to, were switching things up next year to keep up with the changing Counter-Strike landscape. This means that every event WILL have a stand-alone winner, with eight events split between two seasons.

Two seasons of four tournaments, one in the first half and one in the second half of the year, with the last locations to be fully confirmed later on.

These four tournaments will be called Bounty, Risings, Open, and Rivals.

The fun wrinkle with Bounty is that a good seeding comes with pressure – not just metaphorically, but almost literally. Your seeding becomes a bounty on your head, and beating a team secures 50% of their bounty as a guaranteed payout, with the other 50% being added to your total.

Are you a big game hunter? Ready to stack bands? Bounty is the tournament for you – especially if youre a lower ranked team, who get the chance to go bounty hunting and choose their opponents from the higher seeds.

Think youre smarter than karrigan? Spotted a hole in donks gameplay? Prove it.

This is a 32 team tournament with the top 28 being taken from the Valve Global Rankings. The other four, however, are wildcard teams selected by BLAST- with details on that being announced closer to the time.

It will be a Bo3 single elimination event with a Bo5 final, with the first two rounds played online from European servers, and the quarter-finals will be played on LAN in the BLAST studios.

The Open is the biggest and grandest of BLASTs Premier circuit played in iconic arenas that have helped us build our brand and name over the years.

16 teams join us in two groups of eight to play Bo3 double elimination groups, with a six team playoff in the arena culminating in a Bo5 final. In 2025, the Opens will be played in two arenas that BLAST already has a rich history in: the MEO Arena in Lisbon and the OVO Wembley Arena in London.

The top 12 teams will be from Valves Global Rankings, with the other four qualifying from The Risings – a set of regional Tier 1 tournaments.

There will be four of those each season in the four main regions of Counter-Strike – NA, SA, Europe and Asia – with four teams invited directly to the final stage of The Risings.

These will be the four highest teams in each region that do NOT automatically qualify to the Open.

The other four will come from a 16 team Closed Qualifier, with 5-16 from the regional rankings and 4 teams from Open Qualifiers competing. These will be played online, at least in 2025.

The Rivals is where the scores are fully settled between the best teams in the world.

Eight teams travel to LAN to show that they deserve the title of the best of the best, with the top 4 teams from Valves Global Rankings joining us along with a wildcard invite from all four regions.

This will be a BO3 GSL format with a BO5 grand final, and we expect this to be one of the best series of the year. After all, its the best of the best over five maps. Games dont get better than that. BLAST Rivals will be played on LAN with location information coming soon.

We would also like to share with you all today the dates upon which teams will be receiving invites to each of our events.

Stacking that cash: Participation fees and Prize Money

We will be paying teams through two mechanisms: A fixed participation fee paid to teams for completing promotional obligations, which increases for the higher ranked teams to help encourage the best teams to come to BLAST Premier events. In 2025, this will equal $4m.

For The Bounty, 1st-8th place ranked teams will earn $40,000, 9th-16th will net you $26,250 and anything else, $7,500. Thats a total of $1.3m paid out over the two BLAST bounty events.

The Open will be a shade over that, equalling $1.4m. A top 12 ranking makes you $45,000, and theres a $10,000 prize for the teams in the top 4 rankings in Rising.

The Rivals will see $81,250 per team for all eight teams, making that a very lucrative event to qualify for. Be there, or be square.

The other method of payout will be our Frequent Flyer programme, which amounts to a minimum of $2m, totalling $6m for 2025.

After playing a fourth BLAST Premier tournament and qualifying for the Frequent Flyers Program, a team earns a decline right that exists for 24 months (or two years) that allows them to decline an event without losing Frequent Flyer status.

Were hoping our new format will get everyone in the mood for what 2025 is going to bring, and were hoping that this will be the best year of Counter-Strike yet.

This is going to be a hell of a lot of fun.

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